My XR journey

· 8 min read
My XR journey
Gaming in Shanghai is a new and oldschool mix

We all have our own stories and experience the world based on our own memories. For me, it was clear from the beginning of my career: XR will be the unique selling point. No other medium has ever convinced me that it can magically bring a whole world to life.

It all started with the Oculus DK1

Yes, VR existed in the 70s, but it was so limited that it was immediately abandoned. Simply because there was not enough CPU and GPU power on the chip. But in 2015 it started to take off. For me it came to life with VIVE. When I think of the first HTC Vive, it's anything but super smooth. The head-mounted display (HMD) was pretty heavy. But it was such an all-rounder and amazingly stable in all kinds of situations.

woman doing painting during daytime
Oculus (DK2) with Leap Motion for handtracking

But first there was the first Oculus (DK1). Basically, A funnel that led into a box with 1 display that produced a colored image on the nose of the enthusiastic user and, if you were lucky, you could see it with your eyes. The DK-1 disappeared pretty quickly and was followed up quickly by the DK-2. Now, decades later, it has become a popular collector's item for those who like to reminisce about the early days of virtual reality. The same goes for the first HTC Vive with the Morning Star controllers. But for me, it really started with the VIVE.

black corded device on table top
HTC Vive with controllers, detected by Lighthouse (IR) trackers for precise VR

Hoverboards and foam cushions

In Back to the Future, Marty McFly's hoverboard is a fantastic gadget. It can be steered by shifting your weight and pushes the rider off the ground. This was my first game controller in Unity 3D, and it turned out to be a fun and motion sickness-inducing game. As a student, you have a lot more time to develop content without having to worry about finances. So I was able to develop this controller physically. With different layers of foam and a skateboard deck on which an Arduino was placed. This made the virtual world and the controls feel exactly like a hoverboard. Thanks to the gyro sensor, which transmitted the rotation of the virtual controller, the player could really lean in and steer a virtual hoverboard through the oversized Mario world.

a car that is sitting in the middle of a body of water

A piece of the future brought back to reality, much more exciting than the 2-wheeled hoverboards still sold to children today.

Two more XR projects followed, Memodia and Exofear, the latter of which led to the VIREED contract. In short, Exofear was about the experience of being alone in space. Isolated with scraps of memory that you piece together.

Parallel to the projects at the Design Factory in Hamburg, I had to start my own business to finance my studies and my life in Hamburg. Over the next few years, starting in 2015, I started working for the VR Nerds and, as I just mentioned, for VIREED. I design virtual content and organise events with VR. Sometimes both at the same time and one after the other.

With HERE Technologies for VR-Nerds at the Paris Motor Show

HERE Technologies revolutionized navigation with their online geodata service, originally developed for Nokia smartphones. At the Paris Auto Show, they showcased innovative new features in VR. As part of the team at VR-Nerds, my role was to set up and configure the hardware, ensuring seamless software performance. I successfully calibrated and ran the HTC Vive on SCHENKER laptops, despite a tricky setup with short HDMI cables.

The HERE team was absolutely amazing and after the event we invited everyone with VR nerds to one of the evenings to try out the latest developments, the shooter "Debugging VR" where you had to shoot at hordes of bugs was the most popular in VR. Everyone played until late at night, trying to beat the high score of Philipp, my boss at the time. VR can be used incredibly well in a competitive sense - players and spectators follow the events in the virtual world and get excited together. I think the milestones for the later company development of VR-Nerds were set here with their later arcade title Tower Tag, which is now independently operated by Philipp and his company.

VR in China from Guangzhou to Shanghai

One of my main projects was presenting the new VW ID series to a global audience. I worked on showcasing the ID, ID SUV, and BUZZ at various events in Guangzhou, Shanghai, Las Vegas, and Geneva.

Guangzhou, heat and Virtual Reality

My first real-world challenge with VR was at the Guangzhou auto show, where I pushed the HTC Vive to its limits. Working under intense heat (up to 30°C) for extended periods made it a true test of endurance. Meanwhile, our VW-ID application, developed by INFECTED post-production, proved stable but required significant performance optimization. At some point, this also affected the PC's graphics cards, from which the content was transferred to the HTC VIVE VR headsets via a long HDMI cable. Suddenly the PC went down and nothing worked, so I had to open it up and reconnect the graphics card in a surgical procedure. - Something of a Trick 17 when you add heat, humidity and constant stress together and then realise what the slot on the motherboard holds. On this occasion, I also discovered that the card was not even secured and therefore had a lot of play up and down. Luckily I had two computers at my disposal, both of which were to be used for all further measurements after this mission.

Despite the constant uncertainty of whether the setup and the VW UE XR application would function, the job went well and I was able to explore the show in quest of new media content. From luxury brands to the usual European car manufacturers, there was plenty of virtual reality to be found in the huge event areas. Right next to the Volkswagen booth, you could explore the features of a family car together in an application for up to 9 people, but this was less exciting and not really convincing. But in this cultural environment where everything is done together, it was well attended.

Kite gliding at Nissan

One of my standout experiences was with the Nissan application, where I used a Kuka production robot combined with Unity to simulate kite gliding. Although the content quality wasn't perfect, the immersive effect was undeniable, especially when coupled with movement and wind effects that generated a thrilling sense of speed. With virtually no safety requirements, the set-up was very optimistic.

People were strapped to the Kuka production robot with strong Velcro straps and then held above the giant fan and moved up and down. This was the most ambitious setup to date and an absolutely unique experience!

Can VR add to the magic of Las Vegas?

My experience at the Las Vegas CES was a true tech wonderland. I witnessed cutting-edge trends like curved LED screens and electric cars on display. Meanwhile, VW showcased their BUZZ alongside the ID, amidst an atmosphere that felt more like Hollywood than genuine innovation – a world of pretenses rather than realities. Somehow, everything is trimmed for marketing and my event support team took every opportunity to label everything as amazing. There is a casino under every hotel and if you want to eat something in the evening you can watch the senior people gambling, which I didn't find so amazing. So despite Vegas, this event was rather unglamorous.

arcade machine with lights turned on inside room
On my way to work from my hotel, I would have this scenario every morning and evening

Why David Coperfield was less than enthusiastic about VR

What definitely made the Vegas visit stand out, however, were the recurring visits from celebrities. From Tim Cook to David Coperfield, VW brought them all to the show floor.

Mr Coperfield even got to take a virtual test drive in the ID. Putting an HTC Vive on the great magician and watching him move around the car with hand tracking was really awesome. To his credit, he didn't stop at any point. However, his face was completely sans expression afterwards. When you are dealing with so many exciting technologies to cunjure magic, VR must feel like a small piece just for one person. It remains a milestone in my career to this day!

A rooftop party with Upload VR

Of course I wanted to go to at least one rooftop party after Steve Aoki invited me to his party (he was obviously a bit more enthusiastic about our VR booth) and I declined in order to be fit in the morning. I couldn't miss the Upload VR party. It was an amazing event, over the rooftops of the city with a huge roof terrace and a roof that could be opened like a box. The interesting aspect was that some companies were invited to the event to show their VR technology, both hardware and software. Among them was the Audi experience, which I was already familiar with. The concept is actually super simple, but uses a very exciting culling shader that paints the edges of the model honey-colored, so you could see inside the car with all its interior in an exciting way if you put your head into the geometry. The teams from Leap Motion and Manus VR were also there, each with their hardware, but so many people wanted to test it that I was only able to talk to the founder of Leap Motion about how we use the device and what is possible with the SDK.

Shanghai, with a European sense of technology

I'm not even sure how I got to Shanghai in the first place. Because this time I wasn't just travelling with software that someone had made for the customer. This time I was directly involved in the development. The order from VR Nerds came relatively spontaneously. „Hey Ingmar, you can also do 3D. We're developing the new software for VW in-house this time.“ Which was finished in 2 weeks in a 24-hour-accord with an unbelievable amount of overtime. No, that's not quite right, it actually ended at the Shanghai Motor Show, after a crisp customer acceptance.