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Spatial UI: Cross-Platform Patterns That Work
Experience Design

Spatial UI: Cross-Platform Patterns That Work

Why some XR interfaces work and others die of motion sickness: lessons from user tests and real production projects — from Vision Pro to Galaxy XR.
17 Apr. 2025 9 min read
Agentic Coding with LLMs: Entering the Developer's Matrix
Artificial Intelligence

Agentic Coding with LLMs: Entering the Developer's Matrix

Claude, DeepSeek, GPT-4o, Llama and Mistral compared in real project work — plus the privacy question that comes with hosted coding agents. A field report.
10 März 2025 4 min read
Mastering XR Game Development in Godot: Lessons from Building "Assemble!"
Games

Mastering XR Game Development in Godot: Lessons from Building "Assemble!"

Was die Godot-Produktion eines XR-Spiels wirklich lehrt — von Physik über Performance bis zur Horizon-Store-Review. Mit korrigierten APIs und dem Stand von Godot 4.6.
02 Dez. 2024 6 min read
Experience Design with XR Pixelstreaming
Experience Design

Experience Design with XR Pixelstreaming

The rendering load moves to the cloud — what pixel streaming changes for experience design, which platforms remain after Google's service shut down, and what matters in practice.
23 März 2024 4 min read
Beyond the Hype: XR Production in 2024
Experience Design

Beyond the Hype: XR Production in 2024

Two years after this post, weltfern shipped "Assemble!" on the Meta Horizon Store — a look back at what the balance of chaos and structure actually delivered.
25 Feb. 2024 4 min read
UX/UI Design for XR Devices in Mixed Reality
User Interface

UX/UI Design for XR Devices in Mixed Reality

Headset interfaces follow different rules than screens — comfort zones, real depth, rays instead of cursors. An analysis of XR UIs from Magic Leap to Meta.
30 Okt. 2023 8 min read
JavaScript + WebAssembly: Synergy for High-Performance XR Experiences
WebXR

JavaScript + WebAssembly: Synergy for High-Performance XR Experiences

What has actually shifted in the browser XR stack since 2023 — from SIMD as the baseline to Wasm 3.0 — and where WebAssembly genuinely pays off in real projects.
02 März 2023 6 min read
XR Pixelstreaming: The Key to Realistic Virtual Assets
Artificial Intelligence

XR Pixelstreaming: The Key to Realistic Virtual Assets

The visual demands of people have changed dramatically in recent years. We expect to see results that achieve a very high level of realistic representation. This expectation has been significantly increased by the gaming industry and the progress of VFX for film and television production. The perhaps most decisive question
24 Jan. 2023 4 min read
WTF is Web3?
Web3

WTF is Web3?

Five years past peak hype: an honest accounting of the decentralized web — from the NFT boom to platform dependence, revisited in 2026.
14 Jan. 2023 5 min read
Add creative value to use AI effectively
Artificial Intelligence

Add creative value to use AI effectively

Typing "neon jellyfish" into a prompt box is easy — knowing what to do with the result is the actual skill. A field report from the concept phase of a fictional XR game.
01 Jan. 2023 6 min read
XR Experience Design - UX with hands
Experience Design

XR Experience Design - UX with hands

Pinch instead of controllers: when hand tracking actually makes sense in XR — and where it fails on precision, habits and plain old grabbing.
25 Dez. 2022 9 min read
XR User Experience Progress in 2022
User Experience

XR User Experience Progress in 2022

2022 was the year the metaverse was meant to take XR mainstream. A look back at the hardware, the interactions and the promises — with the hindsight of 2026.
01 Dez. 2022 3 min read
Use AI for your artwork
Artificial Intelligence

Use AI for your artwork

Generating an image takes seconds — owning it is the tricky part. What the major AI art platforms cost, who gets the rights, and what survived since this post first ran.
30 Nov. 2022 3 min read
My XR journey
Virtual Reality

My XR journey

How early student projects turned into international VR productions for Volkswagen — and what trade-show reality teaches about immersion that no lab demo shows.
01 Dez. 2018 10 min read
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Spatial UI: Cross-Platform Patterns That Work Agentic Coding with LLMs: Entering the Developer's Matrix Mastering XR Game Development in Godot: Lessons from Building "Assemble!"