Mastering XR Game Development in Godot: Lessons from Building "Assemble!" Was die Godot-Produktion eines XR-Spiels wirklich lehrt — von Physik über Performance bis zur Horizon-Store-Review. Mit korrigierten APIs und dem Stand von Godot 4.6.
UX/UI Design for XR Devices in Mixed Reality Headset interfaces follow different rules than screens — comfort zones, real depth, rays instead of cursors. An analysis of XR UIs from Magic Leap to Meta.
My XR journey How early student projects turned into international VR productions for Volkswagen — and what trade-show reality teaches about immersion that no lab demo shows.