Mastering XR Game Development in Godot: Lessons from Building "Assemble!" Was die Godot-Produktion eines XR-Spiels wirklich lehrt — von Physik über Performance bis zur Horizon-Store-Review. Mit korrigierten APIs und dem Stand von Godot 4.6.
Beyond the Hype: XR Production in 2024 Two years after this post, weltfern shipped "Assemble!" on the Meta Horizon Store — a look back at what the balance of chaos and structure actually delivered.
JavaScript + WebAssembly: Synergy for High-Performance XR Experiences What has actually shifted in the browser XR stack since 2023 — from SIMD as the baseline to Wasm 3.0 — and where WebAssembly genuinely pays off in real projects.
XR Pixelstreaming: The Key to Realistic Virtual Assets The visual demands of people have changed dramatically in recent years. We expect to see results that achieve a very high level of realistic representation. This expectation has been significantly increased by the gaming industry and the progress of VFX for film and television production. The perhaps most decisive question
XR Experience Design - UX with hands Pinch instead of controllers: when hand tracking actually makes sense in XR — and where it fails on precision, habits and plain old grabbing.
XR User Experience Progress in 2022 2022 was the year the metaverse was meant to take XR mainstream. A look back at the hardware, the interactions and the promises — with the hindsight of 2026.
Use AI for your artwork Generating an image takes seconds — owning it is the tricky part. What the major AI art platforms cost, who gets the rights, and what survived since this post first ran.
My XR journey How early student projects turned into international VR productions for Volkswagen — and what trade-show reality teaches about immersion that no lab demo shows.