Spatial UI: Cross-Platform Patterns That Work Why some XR interfaces work and others die of motion sickness: lessons from user tests and real production projects — from Vision Pro to Galaxy XR.
Experience Design with XR Pixelstreaming The rendering load moves to the cloud — what pixel streaming changes for experience design, which platforms remain after Google's service shut down, and what matters in practice.
Beyond the Hype: XR Production in 2024 Two years after this post, weltfern shipped "Assemble!" on the Meta Horizon Store — a look back at what the balance of chaos and structure actually delivered.
UX/UI Design for XR Devices in Mixed Reality Headset interfaces follow different rules than screens — comfort zones, real depth, rays instead of cursors. An analysis of XR UIs from Magic Leap to Meta.
Add creative value to use AI effectively Typing "neon jellyfish" into a prompt box is easy — knowing what to do with the result is the actual skill. A field report from the concept phase of a fictional XR game.
XR Experience Design - UX with hands Pinch instead of controllers: when hand tracking actually makes sense in XR — and where it fails on precision, habits and plain old grabbing.
XR User Experience Progress in 2022 2022 was the year the metaverse was meant to take XR mainstream. A look back at the hardware, the interactions and the promises — with the hindsight of 2026.