Assemble! — the XR game where virtual assembly gets real

No abstract puzzle pieces — real 3D model parts from professional contexts, from yachts to V8 engines. The journey from LFG-Con to the Horizon Store.

Assemble! — the XR game where virtual assembly gets real
Find Assemble! on Steam and the Meta Horizon Store.

Assemble! is an XR assembly game I led at weltfern from concept to store launch — available on Steam and the Meta Horizon Store. Instead of abstract puzzle pieces, it works with real 3D model parts: assembling machinery, constructing architectural models, putting together structures — with the satisfaction of real workshop work, minus the oily fingers.

About the game

A new approach to XR model building

In the customizable workspace, assembly becomes hands-on: via passthrough, virtual components blend directly into your own surroundings. Unlike classic puzzle games, the realistic model parts have to be examined, understood and positioned correctly — just like real mechanical assembly.

Every model is a world of its own — from simple to detailed, from low-poly to high-poly.

The joy of building in XR

Since the first presentation at LFG-Con in Hof, the response has been remarkable. Players of all ages became completely absorbed in the assembly process — one of the most rewarding moments of development. At RetroGamesCon in Leipzig, the game drew children and parents alike. That universal appeal — the fundamental satisfaction of creating and completing — carries the game.

Key features

  • Authentic assembly experience: Different professional roles — architectural models, machinery, intricate structures
  • Passthrough technology: Assembly work inside your real environment on supported devices
  • Expandable content: 20 models at launch, extendable via DLC
  • Natural XR interactions: Grab, examine and place parts — just like in reality
  • Progressive assembly flow: Each correctly placed part reveals related components
  • Spatial building challenge: 3D assembly in mixed reality

Three ways to build

  • Easy: Learn the fundamentals of spatial assembly and build routine
  • Medium: Complex structures and professional techniques
  • Hard: Demanding builds that mirror real-world professional challenges

No oily fingers — probably the cleanest engine assembly in the world.

Platforms and go-to-market

  • Steam VR (June 2024)
  • Meta Horizon Store (November 2024)
  • Passthrough support on compatible devices

An honest note on strategy: marketing was deliberately kept small — the focus was on perfecting the experience and building organic interest through exhibitions and demos. That meant a quieter Steam launch, but it delivered valuable feedback ahead of the Horizon Store release.

Exhibition highlights

  • LFG-Con Hof: First public showcase — players discovered the fun of virtual assembly
  • RetroGamesCon Leipzig: Proof of the game's cross-generational appeal
  • Player stories: From children developing spatial awareness through play to adults rediscovering their love of building

Behind the scenes

As CTO and XR Experience Designer at weltfern, I led Assemble! from concept to launch — aiming for an authentic assembly experience in VR.

Technical architecture

  • Godot Engine with OpenXR support
  • Optimized for accessible hardware requirements
  • Efficient asset management for expandable content
  • Scalable, self-hosted DLC delivery system
  • Meta Horizon Store API integration
  • Progress tracking across the difficulty tiers

Spatial UI design

  • Floating interface: Minimal UI operating within VR spatial constraints
  • Edge-of-view placement: Elements positioned to avoid neck strain and fatigue
  • Information hierarchy: Feedback without breaking immersion
  • Comfort-focused: Designed for extended sessions

XR design innovation

  • Authentic assembly mechanics: Interaction patterns mirroring real workshop work
  • Spatial learning: Systems that build spatial understanding and assembly skills
  • Intuitive guidance: A subtle hint system that preserves challenge while preventing frustration

Results

  • Steam launch (June 2024) and Meta Horizon Store launch (November 2024)
  • DLC framework with a first free content expansion
  • Community resonance across all age groups — from casual players to profession-adjacent users
  • Educational value: spatial awareness and professional assembly concepts, across generations

Looking ahead

The Assemble! roadmap includes new professional models and challenges, industry-specific content packs, expanded educational features and extended passthrough capabilities.

The technical lessons from production — performance budgets, Godot 4 APIs, store submission — are covered in the companion piece on XR development with Godot.

Update September 2026: This article has been editorially revised — page chrome removed, tone unified, images migrated locally, sources added. Facts (platforms, model count, launch dates) unchanged.

Sources


Questions about Assemble!, the production journey or an XR project of your own? Write to ingmar@konnow.de or reach out via LinkedIn.

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